Dec 15, 2007, 04:22 AM // 04:22
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#41
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Desert Nomad
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Quote:
Personally, I detest online games that require a monthly subscription.
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None of those randomly generated crap that is plentiful in Hellgate: London.
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I think those two lines should sum up his article enough. He was biased against Hellgate: London from the start because of a pay to play model and he doesn't like randomly generated maps. Quite frankly, if Hellgate: London was backed by the billions that NCSoft has like Arena Net is they might not have needed a p2p model, or would have have skipped the single player and free online thing and gone pure p2p since they could take that risk.
I guess he also likes the "Walk forward 100 yards, turn left, kill boss" experience that Guild Wars has, not necessarily a bad thing, but does get boring when playing through multiple times. Wonder why he thinks people still play Diablo 2 on battle.net for? Because there is still a different map to explore and even though you have the same skills, there are different mob placements, different maps, and always more, better, loot to find.
And the skills part really made me laugh. You want to put that comparison in, when in Guild Wars you have to set up a skill bar of 8 and then swap them around depending on enemies you are going to encounter in a zone to be effective against a game where skills are just to bail you out of tough situation and is more about you, your weapon, and killing them before they kill you? (unless you are playing a caster class, but I haven't tried them out in HG: L yet, still working with my Guardian and Hunter).
I have both games (obviously) and even though GW is larger, and HG:L is buggier, they are both fun games. Most bugs are going to be fixed in the December patch (a rough outline what to expect has been posted) and then those stability issues he complained about will be gone. GW is slower paced, group based, and is about balance (both in weapons, armor, and level). HG:L is fast paced, solo but can be played in groups, and about going out and killing stuff to get better weapons, armor, and a higher level (and please no stupid anti-grind comments on that please, in a game about killing zombies and demons, there is no grind in going out and killing zombies and demons). They are just to different to break down like that and say that one game is "obviously" superior.
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Dec 15, 2007, 04:30 AM // 04:30
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#42
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Jungle Guide
Join Date: Sep 2005
Location: Canada/Quebec
Profession: N/
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hellgate london...i feel like i got scamed with that game, i bought it when it came out...it almost made my computer explode with the memory leaks, ,massive crashes....couldnt see other players in you party, unique items with no stats, and much much more, at least they started to fix them, but still...doesnt compare to what guildwars has to offer..and for free, because in hellgate to get the "hard mode" you need to pay haha
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Dec 15, 2007, 04:30 AM // 04:30
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#43
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Lion's Arch Merchant
Join Date: May 2006
Location: Canada
Guild: Angel Sharks [As]
Profession: Me/
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I've been playing HG:L for a couple weeks now, and agree with others that GW wins in the replayability department. HG does have some good points, however. I especially like the feature that allows teammates to party portal to teammates who have already started a quest, and that the environment scales according to the number/level of members in your party. This makes npcs irrelevant, since you can play through the entire game alone, or with your friends. I haven't had much chance to play Nightmare mode yet, but am playing Elite mode with a summoner (similar to necro). I like the armor, and the weapon designs are far superior to that of GW. The titles are kind of fun (I Hate Crates, Wuss, The Great Destroyer, etc.), and easy to attain. The community isn't as developed as GW, but probably will improve over time. For now, it provides a nice change from GW.
Kakumei: The Guardian (to me) is similar to a "tank".
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Dec 15, 2007, 04:32 AM // 04:32
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#44
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Forge Runner
Join Date: Aug 2006
Location: Earth, sadly
Guild: BORK
Profession: A/
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Quote:
Originally Posted by Res Ipsi
I've been playing HG:L for a couple weeks now
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Thread necro, look at below thread.
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Dec 15, 2007, 05:05 AM // 05:05
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#45
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Hall Hero
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It's still a solid read, though. Sad that so many ignored it.
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Dec 15, 2007, 05:08 AM // 05:08
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#46
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Lion's Arch Merchant
Join Date: May 2007
Location: New Mexico
Guild: GWEN
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Bought Hellgate on Halloween. Was hoping for something that would give me a rush and that addictive feeling that the Diablo series and Guild Wars did. I have played Guild Wars almost since release and when they released GWEN, Guild Wars became rather boring for me. So i turned my sights on Hellgate but in all honesty it rather sucks. Its one of those games that has loads of potential but fails on every aspect. They tried to turn a fast action rpg into a MMO format and it doesnt fit.
There are a number of patches and content updates coming at the end of december for Hellgate. Hopefully it will turn it around. Doubt it.
As far as comparing them, the only thing that truely comes to mind are the instances. Hellgate is all about it just like GW. Hellgate is free to play, however they do offer a subscription model that as of right now is pointless. The subscription model offers Guild creation, festivals and certain items. Other than that, the entire game is free to play. I would not recommend picking Hellgate up in its current state.
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Dec 15, 2007, 05:09 AM // 05:09
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#47
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Hall Hero
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Oh, and:
Quote:
Originally Posted by Kakumei
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You should read this!!!
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Dec 15, 2007, 05:29 AM // 05:29
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#48
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Wilds Pathfinder
Join Date: Feb 2005
Location: Santa Rosa, CA
Guild: Confusion in The Ranks[tArD]
Profession: Mo/W
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i really really do not like the way all these mmos nowadays are getting ppl to pay to play, not in the sense of pay to be able to play, but pay to get the new, the good stuff, the cool stuff, basically everything that makes games unique and cool.... its opening doorways, which later, i believe, will spoil these games...
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Dec 15, 2007, 06:42 AM // 06:42
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#49
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Wilds Pathfinder
Join Date: Jan 2007
Location: the Netherlands
Profession: W/Mo
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To the OP. Just a question about your title. You call it a Litany, but as a Litany is a supplication or a petition, asking for help in need or to avert disaster generally, I wonder what in fact your supplication is or if that word was chosen more on the basis of it sounding cool or interesting...
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Dec 15, 2007, 07:05 AM // 07:05
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#50
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Grotto Attendant
Join Date: Feb 2006
Location: North Kryta Province
Guild: Angel Sharks [As]
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Quote:
Originally Posted by cthulhu reborn
To the OP. Just a question about your title. You call it a Litany, but as a Litany is a supplication or a petition, asking for help in need or to avert disaster generally, I wonder what in fact your supplication is or if that word was chosen more on the basis of it sounding cool or interesting...
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It can also mean:
Quote:
Originally Posted by Dictionary.com
any long and tedious address or recital; "the patient recited a litany of complaints"; "a litany of failures"
... and ...
A repetitive or incantatory recital: "the litany of layoffs in recent months by corporate giants" (Sylvia Nasar).
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Probably in reference to the long worn out game comparisons (such as WoW vs. GW), and that it was intended to be a long post.
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Dec 15, 2007, 09:18 AM // 09:18
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#51
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Forge Runner
Join Date: Aug 2006
Location: Australia
Guild: Lost Templars [LoTe]
Profession: Me/Mo
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Still want this game. I need something else to play now and then. This and The Witcher and the two games on my must buy after Christmas list...
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Dec 15, 2007, 09:44 AM // 09:44
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#52
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Forge Runner
Join Date: Jul 2005
Location: Grind is subjective
Guild: learn this please
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Quote:
Originally Posted by Zeek Aran
Thread necro, look at below thread.
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Tuoba Hturt Eht's thread was apparently merged with mine, which unfortunately was dead for a month.
Quote:
Originally Posted by Bryant Again
It's still a solid read, though. Sad that so many ignored it.
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I greatly appreciate the support.
Quote:
Originally Posted by cthulhu reborn
To the OP. Just a question about your title. You call it a Litany, but as a Litany is a supplication or a petition, asking for help in need or to avert disaster generally, I wonder what in fact your supplication is or if that word was chosen more on the basis of it sounding cool or interesting...
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arcanemacabre got it right--I was going for the 'long, tedious recital' definition, because that is universally what comparison threads are, especially on Guru.
Quote:
Originally Posted by Gwmaster
and for free, because in hellgate to get the "hard mode" you need to pay haha
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This isn't accurate--both Elite and Nightmare modes are available to nonsubscribers. Only Hardcore relies on paying.
Edit:
Quote:
Originally Posted by wetsparks
I think those two lines should sum up his article enough.
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I meant to address this, and forgot. I fully agree that the reviewer in Tuoba's link was incredibly biased against Hellgate to begin with--while I generally came to the same conclusions, his writing and methods were incredibly childish and unprofessional.
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Dec 15, 2007, 10:21 AM // 10:21
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#53
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Frost Gate Guardian
Join Date: Feb 2007
Guild: CCCP
Profession: R/E
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Hellgate tries hard to be equal to diablo... they got it.
Problem is diablo is a 10 year old game.
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Dec 15, 2007, 11:07 AM // 11:07
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#54
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Wilds Pathfinder
Join Date: Oct 2007
Location: Bellevue, WA (I know ... but I moved out of NZ)
Guild: Xen of Onslaught
Profession: D/
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Diablo is 11 years old, from memory.
Diablo 2 is currently sitting at about 7, and I think the LoD expansion is ... 6? Something like that.
It was a pretty good game at the time though, so the model isn't a bad thing to copy. It's just that it needs to be executed properly to work.
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Dec 15, 2007, 11:51 AM // 11:51
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#55
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Lion's Arch Merchant
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I played GW from its release until late September this year, I then started to play HG:L and have not looked back since, even with all the bugs HG:L provides a much more enjoyable experience than what GW degenerated into.
With the release of bug fixes and extra content I see the game being something that i will play for a long time, although i still may purchase GW2 if it looks like ANET has adpoted better mindset.
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Dec 15, 2007, 02:27 PM // 14:27
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#56
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Forge Runner
Join Date: Aug 2006
Location: Canada bro.
Profession: A/D
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The only thing Guild Wars competes with
Is nostale, for good fun times.
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Dec 15, 2007, 02:47 PM // 14:47
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#57
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Ascalonian Squire
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Horrible game.
I wouldn't install it even if I got it comepletely free. HD space to valuable to use on that peice of crap.
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Dec 15, 2007, 03:51 PM // 15:51
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#58
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Jungle Guide
Join Date: Apr 2005
Location: Netherlands
Profession: Mo/W
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Hehe, this observation almost makes me buy HGL instantly!
Quote:
Originally Posted by Iuris
Lessons of note:
-don't go for randomised maps. While in theory, you get a new map every time, in truth, the randomization kits take much more effort, so fewer are made. The result is that the game is MORE monotonous - they may be set up in a different way, but it's still the SAME tunnels you are fighting through;
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I LOVE randomised maps! Played Dungeon Hack a hundred times, why? Because of the randomized dungeons! And the gear hehe.
Quote:
-pay attention to the storyline, so that players that are interested in storylines can immerse themselves;
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I know enough players who don't care as long as they can compete. But a good story is always ok I suppose.
Quote:
-do not make the game playable for single players. Center the game around group play and then add NPCs that people can use when there are no players around;
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Lol! Online gaming does not mean: party up and create some kind of community; That is for communications addicts who play Second life. Online gaming is fun because you can go your own way, and can chose to join a party or not. To create a 'business' model (economy) you need other players. But for playing itself; 90% of the players are causual players who join or leave whenever they like. As an example: it was a BIG mistiake to create AD&D online without making is possible to do the missions alone. Because you can't compare online games with kitchen table games.
Quote:
-do not make the game about gear and nothing but gear;
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Finding gear is what most online players like most. I hope, beg and pray that GW2 will offer more and better droprates. Sounds like HGL does it just fine.
But... I dont intent to buy HGL. I don't like the fee concept for adding more content, and the atmosphere... Too much like Lovecraft (although I love his books). Anyway, the fact that both GW and HGL are developped by ex-Blizzard employers does not make them games of one kind. You don't compare Ultima online with Tabula Rasa either, don't ya?
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Dec 15, 2007, 09:22 PM // 21:22
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#59
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Lion's Arch Merchant
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Well, I have played HGL and it's still a long way away from finished, give it 6 months at the minimum.
Things I don't like: Gear Gear Gear Gear, Stats Stats Stats Stats, No RESPECS, NO RESPECS, NO RESPECS. Game does have potential, But Flagship needs to get a grip and focus their product, as well, clean it up dramatically.
In it's current state HGL is about 12 steps backwards and a several years behind when compared to GW1.
Nothing more mind-numbing that hitting a monster and having it drop 1000 items with 10,000 stats from every orifice.
Last edited by Balan Makki; Dec 15, 2007 at 09:25 PM // 21:25..
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Dec 15, 2007, 09:24 PM // 21:24
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#60
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Wilds Pathfinder
Join Date: Jan 2006
Location: Elona
Guild: Clan Eternal Legion
Profession: D/W
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Can't even compare the 2 games. They are completely different in alot of ways. If any game should be compared to D2 it's going to be Mythos.
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